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Computing
BackThe Computing curriculum at Excelsior Academy is designed to ensure all pupils are digitally literate, are safe and responsible whilst using digital devices, are creative and that they are able to solve problems. These four objectives are transferable across all subjects within Excelsior Academy, are designed to personally develop each student and equips them for future studies and employment.
Throughout our curriculum we aim to raise aspiration, achievement, literacy and confidence alongside developing the wider skills.
Subject leader: Jemma.Ross@excelsiornewcastle.org.uk
EA Foundations (Y5, Y6 and Y7)
Intent
At Excelsior Academy, our intent is that the teaching of Computing equips pupils with the knowledge, skills and understanding needed to thrive in an increasingly digital world. We aim to develop confident, responsible and creative users of technology who can apply computational thinking, problem-solving and digital skills across a range of contexts.
Our Computing curriculum is carefully planned and sequenced so that new learning builds upon prior knowledge and skills. This enables pupils to make meaningful connections between different aspects of Computing and develop a secure understanding of how technology impacts the world around them.
In line with the National Curriculum, we aim to ensure that all pupils develop the confidence and competence to use a variety of digital technologies independently and effectively. Pupils learn how digital systems work, how to create and manipulate digital content, and how to use technology safely, responsibly and respectfully. Through the teaching of Computing, pupils develop digital literacy, computational thinking and an understanding of computer science principles that prepare them for future learning, employment and everyday life.
We recognise that technology plays a significant role in modern society and therefore place a strong emphasis on online safety, digital wellbeing and responsible digital citizenship. Pupils are taught how to stay safe online, manage digital risks and make informed choices when engaging with technology.
Implementation
The Computing National Curriculum is planned for and covered in full throughout the EA Foundations curriculum. Whilst the National Curriculum provides the foundation for learning, we ensure that pupils develop additional knowledge, skills and understanding to enrich their experiences and respond to the rapidly evolving digital landscape.
To support progression, we have identified the essential knowledge, skills and end points that pupils should achieve during their time in EA Foundations. These are underpinned by key concepts in computer science, information technology and digital literacy, which are revisited and developed throughout the curriculum.
Computing is taught through a progressive curriculum that builds knowledge and skills over time. Learning is carefully sequenced so that pupils can apply previous learning to increasingly challenging concepts and tasks. Pupils develop an understanding of programming, data and information, digital systems and creating digital media through practical and engaging activities.
Cross-curricular links are actively promoted, enabling pupils to apply their Computing knowledge and skills in meaningful contexts across a range of subjects. Opportunities to use technology to support research, communication, creativity and presentation are embedded throughout the wider curriculum.
A strong emphasis is placed on online safety and responsible technology use. E-safety is taught both as a dedicated area of learning and woven throughout Computing lessons to ensure pupils understand how to stay safe, protect personal information and behave responsibly online.
Assessment is used to monitor progress and inform future teaching. Regular observations, practical outcomes, discussions and digital evidence help ensure that pupils develop a secure understanding of the key knowledge and skills identified within each unit of work.
Impact
We want pupils to enjoy and value the Computing curriculum and recognise the important role technology plays in education, society and future careers. Through engaging and purposeful learning experiences, pupils develop confidence in using technology creatively, safely and effectively.
Pupils demonstrate the impact of the curriculum through the digital products they create, the skills they develop and their ability to apply Computing knowledge across different contexts. They become increasingly confident in selecting and using appropriate digital tools, solving problems, creating digital content and explaining how technology works.
Evidence of learning is gathered through practical outcomes, digital portfolios, classwork, observations and assessment activities. Platforms such as Google Classroom may be used to support the collection and review of pupil work where appropriate.
By the end of EA Foundations, pupils will have developed a strong foundation in Computing and digital literacy. They will understand how to use technology safely and responsibly, think computationally, solve problems effectively and engage confidently with the digital world, preparing them for the next stage of their education and future opportunities.
| Term | Year 5 | Year 6 | Year 7 |
|---|---|---|---|
| Autumn | App Design/ebooks Operating Systems | Graphic Design Image Editing Data Detectives | Computing @ EA |
| Data Handling Music Creation | Web Design | Digital Safety | |
| Spring | Programming in Scratch | Programming in Scratch | Computing Systems |
| Programming in Code.org | Programming in Code.org HTML code Python code | Digital Graphics | |
| Summer | Programming in Sphero Programming in Microbit | Programming Hardware | Programming with Scratch |
| Computer Networks and the internet E-safety consolidation | E-safety Social Media E-safety: Consolidation | Programming with Scratch |
Year 5 Curriculum
| Topics: App Design/ebooks, Operating Systems, Data Handling, Music Creation | |
|---|---|
| What pupils will be know |
|
| What pupils will be able to do |
|
| Assessment |
|
| Topics: Programming in Scratch, Programming in Code.org | |
|---|---|
| What pupils will be know |
|
| What pupils will be able to do |
|
| Assessment |
|
| Topics: Programming in Sphero, Programming in Microbit, Computer Networks and the internet, E-safety consolidation | |
|---|---|
| What pupils will know |
|
| What pupils will be able to do |
|
| Assessment | • Physical computing project using Micro:bit or Sphero. • Knowledge quiz on networks, internet and e-safety. • Practical demonstration of safe and responsible technology use. |
Year 6 Curriculum
| Topics: Graphic Design, Image Editing, Data Detectives, Web Design | |
|---|---|
| What pupils will know |
|
| What pupils will be able to do |
|
| Assessment |
|
| Topics: Programming in Scratch, Programming in Code.org, HTML code, Python code | |
|---|---|
| What pupils will be know |
|
| What pupils will be able to do |
|
| Assessment |
|
| Topics: Programming Hardware, E-safety Social Media, E-safety: Consolidation | |
|---|---|
| What pupils will be know |
|
| What pupils will be able to do |
|
| Assessment |
|
Year 7 Curriculum
| Topic 1: Computers @ EA
| |
|---|---|
| What pupils will know |
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| What pupils will be able to do |
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| Assessment | How: Assessment A & B – Showbie Assessments When: Assessment A – Lesson 4, Assessment B - Lesson 6 |
| Topic 2: Digital Safety
| |
|---|---|
| What pupils will know |
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| What pupils will be able to do |
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| Assessment | How: Assessment A & B – Showbie Assessments When: Assessment A – Lesson 4, Assessment B - Lesson 7 |
| Topic 3: Computing Systems
| |
|---|---|
| What pupils will know |
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| What pupils will be able to do |
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| Assessment | How: Assessment A & B – Showbie Assessments When: Assessment A – Lesson 3 & Lesson 4, Assessment B - Lesson 6 |
| Topic 4: Digital Graphics
| |
|---|---|
| What pupils will know |
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| What pupils will be able to do |
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| Assessment | How: Assessment A & B – Showbie Assessments When: Assessment A – Lesson 4, Assessment B - Lesson 7 |
| Topic 5: Programming with Scratch
| |
|---|---|
| What pupils will know |
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| What pupils will be able to do |
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| Assessment | How: Assessment A & B – Showbie Assessments When: Assessment A – Lesson 3, Assessment B - Lesson 7 |
EA Horizons (Y8, Y9, Y10 and Y11)
Aims of the EA Horizons Computing Curriculum
Our broad and balanced Computing curriculum across Years 8, 9, 10 and 11 equips pupils with the knowledge, skills and confidence needed to succeed in an increasingly digital world. Throughout the curriculum, pupils explore a range of software applications, computer systems and digital technologies while developing creativity, problem-solving and computational thinking skills.
Pupils are given frequent opportunities to design and create digital products, develop programming skills, understand how technology is used in industry and society, and apply their learning to real-world contexts. Learning is carefully sequenced to build upon prior knowledge and prepare pupils for further study, training and employment within the digital and creative sectors.
As pupils progress through EA Horizons, they develop their ability to plan, create and evaluate a range of multimedia products while gaining a deeper understanding of how digital technologies are used to meet the needs of different audiences and purposes. The curriculum also promotes responsible and safe use of technology, ensuring pupils become confident and informed digital citizens.
Digital Media and Computing Pathways
In Years 10 and 11, pupils have opportunities to further develop their digital, creative and technical skills through specialised study in areas such as Creative iMedia. These courses provide insight into the media and digital industries, one of the fastest-growing employment sectors in the UK.
Pupils undertake practical projects that require them to research, plan, design and create multimedia products to meet specific client briefs and audience requirements. Through these projects, they develop independence, creativity, organisation and problem-solving skills whilst gaining experience of working in ways that reflect real industry practices.
The curriculum encourages pupils to think critically, communicate effectively and produce high-quality digital outcomes. By the end of Year 11, pupils will have developed the confidence, technical expertise and transferable skills needed to progress to post-16 education, apprenticeships or careers within the digital, media and technology sectors.